Capital Apps reveals the key metrics that drive app valuations
Ask ten developers how much their app is worth and most will reach for the same shortcut: take last month’s revenue, multiply it by something, call it a price. It is a tidy method. It is also the reason a large number of perfectly valuable iOS apps get written off by their own creators as unsellable.
Capital Apps, a Hong Kong based acquirer that has bought more than 60 iOS apps in four years, works from a wider set of inputs. The company has published the factors it weighs when pricing an app, and its headline figure is less a number than a range. Offers can land anywhere between 30 and 120 times monthly profit, and occasionally outside it.
That spread is the point. Two apps earning exactly the same amount can be worth several times more or less than one another, and almost none of the difference shows up in the revenue line.
Why there is no single app valuation multiple
Developers looking for an app valuation usually want one number to multiply by. There isn’t one, and any guide offering a single figure is describing an average that will not apply to a specific app.
The reason is that a multiple is a statement about confidence. It expresses how durable a buyer thinks the current profit is and how much of it will still be there in a year. An app with a decade of organic search behind it and an app that got lucky with one viral week can post identical months. They will not attract identical offers, because one of those profit figures is a floor and the other is a peak.
At the low end of the range sit apps with short histories, concentrated traffic, or numbers that move sharply from month to month. At the high end sit apps with long, stable install curves that keep running without anyone touching them. Most apps land somewhere in the middle, and where exactly depends on the signals below.
Profit, not revenue
Before any multiple gets applied, there is a definitional point that trips up a lot of first time sellers.
Revenue is the number in App Store Connect. Profit is what remains after Apple’s commission, after any ad spend keeping installs alive, after hosting, after third party services and after anything else the app needs in order to keep earning.
An app doing $3,000 a month in revenue while spending $2,200 on user acquisition is a $800 a month app. Buyers work from the second figure, always, and a seller who has quoted the first one has set up a disappointing conversation for themselves.
The apps that price best on this measure are often the neglected ones. No ad spend, no growth experiments, no active maintenance, just a listing that keeps pulling installs on its own. Neglect tends to look like weakness to the person who built it. Buyers read it differently.
The metrics that move the number
Roughly in order of how much they matter:
Download volume and where it comes from. Not the total, but the source. Twenty thousand organic installs and twenty thousand paid installs are different assets entirely, because one of them stops the day the ad budget does.
Retention. Downloads that churn within a week are traffic, not users. Retention is what separates an audience from a number.
Stability over time. Twelve months of flat revenue beats three months of steep growth in almost every case. Growth curves that young cannot be distinguished from noise, and buyers price uncertainty into the offer.
Geographic and traffic source spread. An app pulling installs from one country through one channel carries concentration risk. If that channel shifts, so does the entire asset.
Ranking and keyword position. Where the app sits for the terms people actually search is the mechanism behind the organic downloads, and a strong position is difficult to replicate from a standing start.
Analytics and code hygiene. This one rarely appears in valuation guides and it moves offers more than developers expect. Clean, readable analytics let a buyer verify claims quickly. Messy data does not make anyone assume the worst, but it does introduce a risk that has to be priced.
Two apps, same profit, different price
App A earns $800 a month in profit. Installs come from organic search, revenue has been steady for eighteen months, retention at day thirty is respectable and the developer can produce a year of clean analytics inside an hour.
App B also earns $800 a month. Half its installs come from a paid campaign. Revenue jumped in the last two months after a pricing change that has not been tested through a full renewal cycle, and the analytics live in a spreadsheet maintained by hand.
Same profit. The offers will not be close, and the gap between them can easily be a multiple of two or three. Everything separating those two apps is a question about whether the $800 will still be there next year.
What qualifies for an app valuation?
The published criteria are short, which is deliberate:
- iOS apps, any category
- At least 15,000 downloads per month
- Live on the App Store for a minimum of one year
- No minimum revenue requirement, and free apps are eligible
- No company required, and developers anywhere in the world can sell
The absence of a revenue floor is the unusual part. Most acquirers publish a threshold somewhere around $5,000 in monthly revenue. That quietly excludes an entire category of app: the free utility with a real audience and no monetisation attached to it. Under a download led approach, that app is not a marginal case.
The one year rule does most of the filtering instead. A year of history gives a readable download curve, visible seasonality and a settled rating profile. Six weeks of good numbers tells a buyer very little.
What to prepare before you ask
If you are going to request an app valuation, a few hours of preparation will change the number that comes back.
Pull twelve months of revenue and download data into one place. Separate organic installs from paid ones, and be honest about the split. Work out your actual costs, including the services you forgot you were paying for. Check your day thirty retention. Note which countries the installs come from.
Then look at the signals that have nothing to do with metrics. Have you shipped anything meaningful in the last six or nine months? Does every support email feel like an interruption? Has growth flattened at a level you have stopped trying to move? None of those on its own means it is time to sell. Several together usually does, and the developers who see the strongest offers tend to be the ones who acted while the numbers were still healthy rather than after a year of drift.
Capital Apps responds to submissions within 48 hours. The submission form is at Capital Apps.



